Re: Not optimal display -> DRI activation with ATI Radeon 9000

From: Andrea Vettorello (andrea.vettorello_at_gmail.com)
Date: 10/16/04

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    Date: Sat, 16 Oct 2004 18:18:21 +0200
    To: Debian Users <debian-user@lists.debian.org>
    
    

    On Sat, 16 Oct 2004 16:29:14 +0200, Sylvain Vedrenne
    <sylvain.vedrenne@free.fr> wrote:
    > On Saturday 16 October 2004 01:57, you wrote:
    > > Hi. Thanks for helping me.
    > > Here is what I get when I try "cat /etc/X11/XF86Config-4 | grep -i dri"
    > > Load "dri"
    > > Driver "keyboard"
    > > Driver "mouse"
    > > Driver "mouse"
    > > Driver "ati"
    > > Section "DRI"
    > Maybe the content of this section "DRI" would be interesting to look at as
    > well.
    > > And here is what I get about dri in /var/log/XFree86.0.log
    > >
    > > (II) LoadModule: "dri"
    > > (II) Loading /usr/X11R6/lib/modules/extensions/libdri.a
    > > (II) Module dri: vendor="The XFree86 Project"
    > > compiled for 4.3.0.1, module version = 1.0.0
    > > ABI class: XFree86 Server Extension, version 0.2
    > This seems good.
    > > and
    > > (II) RADEON(0): Acceleration enabled
    > > (==) RADEON(0): Backing store disabled
    > > (==) RADEON(0): Silken mouse enabled
    > > (II) RADEON(0): Using hardware cursor (scanline 866)
    > > (II) RADEON(0): Largest offscreen area available: 1152 x 7321
    > > (**) Option "dpms"
    > > (**) RADEON(0): DPMS enabled
    > > (WW) RADEON(0): Option "UseInternalAGPGART" is not used
    > Maybe this is not very good, I don't know. For X, it is just a warning...
    > > (II) RADEON(0): Direct rendering disabled
    > Seems good.

    No, it's saying that DRI is disabled

    > >
    > > Hummm. I don't know what to look for. Should I follow the instruction at
    > > (http://xoomer.virgilio.it/flavio.stanchina/debian/fglrx-installer.html) or
    > > it's not relevant to my problem?
    > This site you indicated seems very good, that's all I can say.
    >
    > Do you know Armagetron? Does it work nice in your config?
    > And the screen saver you've been talking about, maybe its buggy? Do other
    > screen savers using GL work nice?
    > Good luck whatever you try now. I don't think I can help you out. I hope
    > you'll find your way.
    >
    >

    Andrea

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