Re: Lost Labyrinth

From: Markus Döbele (mar_doe_at_gmx.de)
Date: 08/27/05

  • Next message: Vikki Roemer: "Re: weird characters FIXED"
    To: debian-user@lists.debian.org
    Date: Sat, 27 Aug 2005 21:38:49 +0200
    
    

    You are right its purebasic.
    Which means only the source is free, the compiler is not.

    And that means it has to move to contrib, no?
    What do I have to do then?

    I think for most players its enough to get a working binary.
    The installation should be easy.
    Means f.e. that the right have to be set.
    (I got a highscores.dat which has to be writeable for the user)

    And that the program finds its files we have to change in its directory. For
    which in my rpm I create a wrapper file. And place this in /usr/games that
    the user can simply type "laby" everywhere.
    And finally I create an Icon on the desktop.

    If its helping I can provide the spec for my rpm.

    Should I still place an email there? or is this only working for Debian main?

    Am Freitag, 26. August 2005 15:32 schrieb Alexander Schmehl:
    > Hi!
    >
    > * Markus Döbele <mar_doe@gmx.de> [050824 22:20]:
    > > I fear I can't use this command, because I lack access to a debian
    > > machine right now.
    >
    > No problem, you could use simple e-mail vor submitting bugs against the
    > "wnpp" (work needing and prospective packages) package. Place "ITP"
    > for "intend to package" in the subject,
    > http://www.debian.org/Bugs/Reporting lists some details about howto
    > submitt bugs without reportbug.
    >
    > > I released Version 1.0.2 of Laby yesterday. As a Zip File and a rpm.
    > >
    > > Could anybody help me in doing a deb out of it?
    > > Help would be greatly appreciated!
    >
    > I took a deeper look at the package but honestly speaking: I'm not sure,
    > what it is. Never saw the suffix "pb" before, and I'm not familiar with
    > the language you are using... Am I guessing correctly, that you are
    > using "PureBasic" or something similar?
    >
    > That would make the whole thing a bit more complicated... if there is no
    > free (in the free speach meaning, not the free beer one) compiler for
    > that language, your game wouldn't be qualify for Debian main, but for
    > contrib.
    >
    > Sorry, I'm not familar with that, and don't have the time at the moment
    > to test your game with the demo compiler they are overing at their
    > website... I think debian-mentors@lists.debian.org would be the proper
    > place to ask for details on how to package that game with that tool...
    >
    >
    > Yours sincerely,
    > Alexander


  • Next message: Vikki Roemer: "Re: weird characters FIXED"

    Relevant Pages

    • Re: Programming a script language
      ... >> I think your decission also depends whether this is hobby or pro project. ... >> I am just creating a 2D adventure game and after doing a lot of graphics ... compiler, rewritten parse-trees -> bytecode. ... push on (and continue writing stuff for a statically typed script language); ...
      (comp.games.development.programming.misc)
    • Re: Next Ada compiler for Debian: the votes so far
      ... The Debian changelog is specific to each package, ... AdaCore has not "gone proprietary", GNAT is, remains and will always ... > a compiler remained free). ... just not been provided to those who want to do proprietary software. ...
      (comp.lang.ada)
    • Re: sscanf and int64 in Win32 and Unix - different results?
      ... I use a C++ compiler. ... actually fetch that input are not portable and outside of the engine), ... updates the game object and sends messages to the ... This will all be done in C for maximum portability. ...
      (comp.lang.c)
    • Re: Business Opportunities for SF Bay Lispers?
      ... that I could imagine would be taking VHLLs which are common in ... that they'd use that compiler. ... Microsoft floods the market from the other end ... That's a losing game. ...
      (comp.lang.lisp)
    • Re: Fwd: Linking lapack and C standard library
      ... There are several implementation of lapack in debian. ... So I know from the above that if I want to link a code with liblapack, ... another compiler would be looking for trouble). ... see a released package using it. ...
      (Debian-User)