Re: Lost Labyrinth
From: Markus Döbele (mar_doe_at_gmx.de)
To: firstname.lastname@example.org Date: Sat, 27 Aug 2005 21:38:49 +0200
You are right its purebasic.
Which means only the source is free, the compiler is not.
And that means it has to move to contrib, no?
What do I have to do then?
I think for most players its enough to get a working binary.
The installation should be easy.
Means f.e. that the right have to be set.
(I got a highscores.dat which has to be writeable for the user)
And that the program finds its files we have to change in its directory. For
which in my rpm I create a wrapper file. And place this in /usr/games that
the user can simply type "laby" everywhere.
And finally I create an Icon on the desktop.
If its helping I can provide the spec for my rpm.
Should I still place an email there? or is this only working for Debian main?
Am Freitag, 26. August 2005 15:32 schrieb Alexander Schmehl:
> * Markus Döbele <email@example.com> [050824 22:20]:
> > I fear I can't use this command, because I lack access to a debian
> > machine right now.
> No problem, you could use simple e-mail vor submitting bugs against the
> "wnpp" (work needing and prospective packages) package. Place "ITP"
> for "intend to package" in the subject,
> http://www.debian.org/Bugs/Reporting lists some details about howto
> submitt bugs without reportbug.
> > I released Version 1.0.2 of Laby yesterday. As a Zip File and a rpm.
> > Could anybody help me in doing a deb out of it?
> > Help would be greatly appreciated!
> I took a deeper look at the package but honestly speaking: I'm not sure,
> what it is. Never saw the suffix "pb" before, and I'm not familiar with
> the language you are using... Am I guessing correctly, that you are
> using "PureBasic" or something similar?
> That would make the whole thing a bit more complicated... if there is no
> free (in the free speach meaning, not the free beer one) compiler for
> that language, your game wouldn't be qualify for Debian main, but for
> Sorry, I'm not familar with that, and don't have the time at the moment
> to test your game with the demo compiler they are overing at their
> website... I think firstname.lastname@example.org would be the proper
> place to ask for details on how to package that game with that tool...
> Yours sincerely,