Re: Anti-gaming Behaviour of Keyboard Driver



On May 19, 12:40 pm, "Dmitryi & Elf" <sidhecha...@xxxxxxxxxxxxxx>
wrote:
Actually the problem is more straightforward. Quake locks key input when
[Control] is pressed. That key is bound to fire, so until the fire action
is released, the game won't recognise any new keypresses. Looks like
scancodes get modified with [Control], and the game can't recognise them
as valid bindings.

A different key bound to +attack fixes it, but still, this is a bug in the
three Quake ports installed.

Uhm...in my case I don't think it's the same issue. For some reason I
can't strafe backwards; this is, the combination of backpedal+strafe
works, but it doesn't get any more input, so I can't jump. I thought
it was a limitation of my keyboard...


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