Re: [BUG] slab debug vs. L1 alignement
From: Benjamin Herrenschmidt (benh_at_kernel.crashing.org)
Date: 08/16/03
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To: Kai Makisara <Kai.Makisara@kolumbus.fi> Date: 16 Aug 2003 13:36:30 +0200
> ->
> A character device (like st) doing direct i/o from user buffer to/from a
> SCSI device does not currently have any alignment restrictions. I think
> restricted alignment can't be required from a user of an ordinary
> character device. This must then be handled by the driver. The solution is
> to use bounce buffers in the driver if the alignment does not meet the
> lower level requirements. This leads to surprises with performance if the
> user buffer alignment does not satisfy the requirements (e.g., malloc()
> may or may not return properly aligned blocks). These surprises should be
> avoided as far as the hardware allows.
THe low level driver can't do the bounce buffer thing, it has to be
done at higher layers.
> If an architecture has restrictions, they must, of course, be taken into
> account. However, this should not punish architectures that don't have the
> restrictions. Specifying that DMA buffers must be cache-line aligned would
> be too strict. A separate alignment constraint for DMA in general and for
> a device in specific would be a better alternative (a device may have
> tighter restrictions than an architecture). The same applies to buffer
> sizes. This would mean adding two more masks for each device (like the
> current DMA address mask for a device).
That won't help for buffers coming from higher layers that don't know
the device they'll end up to
Ben.
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