Re: [ck] Re: [PATCH] mm: yield during swap prefetching
- From: "André Goddard Rosa" <andre.goddard@xxxxxxxxx>
- Date: Tue, 7 Mar 2006 22:52:05 -0400
[...]
[...]Because being a serious desktop operating system that we are
(bwahahahaha) means the user should not have special privileges to run
something as simple as a game. Games should not need special scheduling
classes. We can always use 'nice' for a compile though. Real time audio
is a completely different world to this.
Well as I said in my previous reply, games should _not_ need special
scheduling classes. They are not written in a real time smart way and they do
not have any realtime constraints or requirements.
Sorry Con, but I have to disagree with you on this.
Games are very complex software, involving heavy use of hardware resources
and they also have a lot of time constraints. So, I think they should
use RT priorities
if it is necessary to get the resources needed in time.
Thanks,
--
[]s,
André Goddard
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