Re: OpenGL-based framebuffer concepts
- From: Helge Hafting <helge.hafting@xxxxxxxxxxxxx>
- Date: Wed, 31 May 2006 14:09:48 +0200
Martin Mares wrote:
Hi!Linux isn't all about servers - but still, a framebuffer is not
My thoughts are mixed on continuing to support text mode for anything
other than initial boot/install. Linux is all about multiple languages
and the character ROMs for text mode don't support all of these
languages.
On most servers, you don't need (and you don't want) anything like that.
In such cases, everything should be kept simple.
"complicated" compared to vga textmode. It uses more
memory, but that is graphichs memory the server can't
put to better use anyway.
Helge Hafting
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- References:
- Re: replacing X Window System !
- From: linux cbon
- Re: OpenGL-based framebuffer concepts
- From: D. Hazelton
- Re: OpenGL-based framebuffer concepts
- From: Jon Smirl
- Re: OpenGL-based framebuffer concepts
- From: D. Hazelton
- Re: OpenGL-based framebuffer concepts
- From: Dave Airlie
- Re: OpenGL-based framebuffer concepts
- From: Jon Smirl
- Re: OpenGL-based framebuffer concepts
- From: David Lang
- Re: OpenGL-based framebuffer concepts
- From: Ondrej Zajicek
- Re: OpenGL-based framebuffer concepts
- From: Jon Smirl
- Re: OpenGL-based framebuffer concepts
- From: Martin Mares
- Re: replacing X Window System !
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