Re: Vramfs: filesystem driver to utilize extra RAM on VGA devices
- From: Mark Knecht <markknecht@xxxxxxxxx>
- Date: Mon, 26 Jan 2009 18:59:54 -0800
On Mon, Jan 26, 2009 at 3:20 PM, Jonathan Campbell <jon@xxxxxxxxxxxxxxx> wrote:
Hey guys.
About a month ago while covered in the Seattle snowstorm I hacked together
this pseudofilesystem that might be of interest.
I thought that this driver could solve two issues that I have:
one, that today's graphics cards have relatively obscene amounts of RAM on
them even if you're not using it. If you're running it as a server and not
using it for 3D graphics, why not mount the VRAM on the graphics card as a
filesystem and store things there to get some extra space?
two, if 3D hardware acceleration and access to GPU or texture memory could
be provided to user-space, one way to do it would be to provide sections of
VRAM as a filesystem that most languages (yes---even Perl!) could use to
work with todays graphics cards. They could treat the texture memory the way
they treat files in /dev/shm: read/write it for general access or mmap it
for direct manipulation. At least, it makes far more sense to me from a
programming point of view than to abstract it using specialized ioctls
through the DRI. It might make writing an OpenGL driver for this kind of
arrangement cleaner, too.
http://www.nerdgrounds.com/vramfs-20090126-1458.tar.gz
So far I've tested it against 2.6.25.17 and 2.6.28 on both x86 and x86_64
with reads, writes, directory creation, symlink creation, and mmap() and it
seems to work fine.
Just give it a range of memory on the bus, or the domain:bus:device:function
numbers of a VGA PCI device, and it will mount the VGA video RAM and allow
files to exist there.
As a special hack: you can also specify the size of the active framebuffer
console so that fbcon doesn't collide with this driver (unless you want to
see what your files look like splattered across your screen, ha). The active
VRAM area becomes a "sentinel" file named "framebuffer".
What do you guys think?
Jonathan Campbell
Impact Studio Pro
Can the GPU use the data placed in your file system? Do you have
strong control as to exactly how the data is mapped into VRAM? I'm
thinking about parallel processing - Linux puts data there and then
the GPU works on it to produce a result which Linux can eventually
fetch.
- Mark
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