Re: esd prevents sound working in some apps/games...
- From: Gabriel M Dragffy <dragffy@xxxxxxxxx>
- Date: Sat, 30 Sep 2006 12:42:24 +0800
On Sat, 2006-09-30 at 00:01 -0400, Felipe Alfaro Solana wrote:
On 9/29/06, Gabriel M Dragffy <dragffy@xxxxxxxxx> wrote:
is there a workaround apart from manually killing the esd process? I'm
using dapper, latest updates.
AFAIK, ESD opens the sound device, so if any other application, like
MPlayer or a game tries opening the device directly, it will fail. I
think ESD has a feature to automatically closed the sound device after
some period of inactivity.
Of course, the only solutions I see are:
1. Disable ESD or killing it.
2. Configuring ESD to release the sound device after some period of idle time.
3. Configure the game to use ESD.
4. Everybody using ALSA, which supports hardware/software sound mixing
which allows several different applications to output sound at the
same time.
So what's the real point of ESD? What does it do? Even if I kill it's
process I can still get sound from my applications... so why run it?
Also I can't seem to adjust it's idle time-out from
system-preferences-sound
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