nexuiz game always crashes: segmentation fault (core dumped)



Hello,
I added nexuiz game into my 1 week new ubuntu system and it always crashes.
Here is the terminal printout. Please help a newbie. Thank you.
PLEASE reply directly to the email address (mine!) that this message is sent
from. Thanks.


JC

-------------------Start of Printout--------------------------

~$ nexuiz
Console initialized.
Nexuiz Linux 23:49:57 Feb 7 2007
Trying to load library... "libz.so.1" - loaded.
Compressed files support enabled
Added packfile /usr/share/games/nexuiz/data/data20070123.pk3 (2875 files)
Trying to load library... "libcurl.so.3" - loaded.
cURL support enabled
Initializing client
Failed to init SDL joystick subsystem:
Trying to load library... "libvorbis.so.0" - loaded.
Trying to load library... "libvorbisfile.so.3" - loaded.
Ogg Vorbis support enabled
couldn't exec config.cfg
couldn't exec data/campaign.cfg
couldn't exec autoexec.cfg
Starting video system
Video: fullscreen 800x600x32x60hz
Linked against SDL version 1.2.11
Using SDL library version 1.2.11
checking for OpenGL 1.1.0... enabled
GL_VENDOR: Tungsten Graphics, Inc.
GL_RENDERER: Mesa DRI R300 20060815 x86/MMX+/3DNow!+/SSE2 TCL
GL_VERSION: 1.3 Mesa 6.5.2
GL_EXTENSIONS: GL_ARB_fragment_program GL_ARB_imaging GL_ARB_multisample
GL_ARB_multitexture GL_ARB_texture_border_clamp GL_ARB_texture_compression
GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_MESAX_texture_float
GL_ARB_texture_mirrored_repeat GL_ARB_texture_rectangle
GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint
GL_EXT_compiled_vertex_array GL_EXT_convolution GL_EXT_copy_texture
GL_EXT_draw_range_elements GL_EXT_gpu_program_parameters GL_EXT_histogram
GL_EXT_packed_pixels GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_vertex_array GL_APPLE_packed_pixels GL_ATI_blend_equation_separate
GL_ATI_texture_env_combine3 GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_ycbcr_texture GL_MESA_window_pos
GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texture_rectangle
GL_NV_texgen_reflection GL_NV_vertex_program GL_OES_read_format
GL_SGI_color_matrix GL_SGI_color_table GL_SGIS_generate_mipmap
GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
SDL_EXTENSIONS:
Checking OpenGL extensions...
checking for glDrawRangeElements... enabled
checking for GL_ARB_multitexture... enabled
checking for GL_ARB_texture_env_combine... enabled
checking for GL_ARB_texture_env_dot3... enabled
checking for GL_EXT_texture3D... enabled
checking for GL_ARB_texture_cube_map... enabled
checking for GL_ARB_texture_non_power_of_two... not detected
checking for GL_EXT_compiled_vertex_array... enabled
checking for GL_EXT_texture_edge_clamp... enabled
checking for GL_EXT_texture_filter_anisotropic... enabled
checking for GL_EXT_blend_minmax... enabled
checking for GL_EXT_blend_subtract... enabled
checking for GL_EXT_stencil_two_side... not detected
checking for GL_ARB_shader_objects... not detected
0 SDL joystick(s) found:
OpenGL Backend starting...
glDrawRangeElements detected (max vertices 3000, max indices 3000)
multitexture detected: texture units = 8
OpenGL backend started.
Trying to load library... "libjpeg.so.62" - loaded.
JPEG support enabled
Trying to load library... "libpng12.so.0" - loaded.
PNG support enabled
Draw_CachePic: failed to load gfx/complete
Draw_CachePic: failed to load gfx/inter
Draw_CachePic: failed to load gfx/finale
SndSys_Init: using the SDL module
Sound format: 48000Hz, 2 channels, 16 bits per sample
Found 1 cdrom drives.
No CD in drive 0.
CDAudio_Init: No CD in player.
Can't get initial CD volume
CD Audio Initialized
Draw_CachePic: failed to load gfx/m_white
No CD in player.
Client using port 0
Client opened a socket on address local:2
Client opened a socket on address 0.0.0.0:32891
maps/aneurysm.bsp: could not load texture for missing shader "noshader"
maps/aneurysm.bsp: could not load texture for missing shader "textures/NULL"
Server using port 26000
Server listening on address local:1
Server listening on address 0.0.0.0:26000
Loaded maps/aneurysm.ent

Trying to connect...
"challenge ]Lc_2)+!d,#" received, sending connect request back to local:1
Got challenge response
"challenge ]Lc_2)+!d,#" received, sending connect request back to local:1
Got challenge response
Accepted

Connection accepted to local:1
<-- server to client keepalive

Server: Nexuiz build 23:49:57 Feb 7 2007 (progs 36690 crc)

<===================================>

Aneurysm
CDAudio: Bad track number 0.
Player entered the game
No CD in player.
autoswitch turned on
Player is playing now
[BOT]Flatline drew first blood
[BOT]Paranoia was gunned by [BOT]Flatline
[BOT]Flatline was gunned by [BOT]Resurrection
Segmentation fault (core dumped)
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