Quake3 Sound Problems

From: The Mad Hatter (Irrylath666_at_comcast.net)
Date: 09/01/03


Date: Mon, 01 Sep 2003 19:34:00 GMT

Well, after installing the .pk3 files from the windows q3 disc, running the
linux patch and setting up the Enlightenment menu icon, I clicked and
thought I would be on my way to getting rid of Windows permanently.

I was wrong. There was a problem with Q3 crashing ingame. After searching
for two days, I recompiled my 2.4.21 kernel with sound support, but without
any specific sound card support. I installed the latest version of ALSA and
configured it for my Via onboard audio using snd-via82xx and adding the
following to my modules.conf:

----------------------------------------------------------------------------
--# ALSA portion
alias char-major-116 snd
alias snd-card-0 snd-via82xx
options mmap_valid=1
# module options should go here
# OSS/Free portion
alias char-major-14 soundcore
alias sound-slot-0 snd-card-0
# card #1
alias sound-service-0-0 snd-mixer-oss
alias sound-service-0-1 snd-seq-oss
alias sound-service-0-3 snd-pcm-oss
alias sound-service-0-8 snd-seq-oss
alias sound-service-0-12
snd-pcm-oss-----------------------------------------------------------------
-------------

I booted into quake3 and was surprised to find the crashing due to sound was
fixed, probably because there was no sound at all.
The options mmap_valid=1 wasn't added until I found after googling (if
that's a word) that Q3 needs mmap for the sound to work at all. After that
line was added, there was still no sound, and Quake still had the mmap
related error message after exiting.

I then ran from a su'd terminal:

----------------------------------------------------------------------------

--
echo "quake3.x86 0 0 direct" > /proc/asound/card0/pcm0p/oss
and
echo "quake3.x86 0 0 disable" > /proc/asound/card0/pcm0p/oss
----------------------------------------------------------------------------
--
, thinking that quake 3 couldn't open the device because the record channel
was in use. This worked, and I played for hours before shutting down the
system for maintenence (airdusting and adding thermal paste, actually).
Here's the current problem, and I apologize for taking so long to get to it.
After rebooting I ran the echo commands (see last two code lines) and opened
the game thinking it would continue running smoothly, but there was, again,
no sound. I su'd and ran the echo'd commands again wondering if I had made
any error, but still no sound. Then i realized there was an error in the
console I hadn't seen before.
----------------------------------------------------------------------------
--
-------Sound Initialization-----------
um, can't do Getospace?
---------------------------------------
----------------------------------------------------------------------------
--
I've spent the last day and night searching the web and newsgroups for any
information at all on this, but I've yet to figure out how to fix it, and
very little on what it even means. Any help at all would be appreciated.
P3 Coppermine 800mhz
FuturePower FPVA693A
Onboard VIA AC97 Audio
Hercules 3d Prophet III (GeForce3 Ti 500)
256mb PC-133 SDRAM
EvilEntity DR-0.2.5 (a slackware based distro)


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