gathering audio stream data
From: sinner (dont_at_mailme.com)
Date: 07/13/05
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Date: Wed, 13 Jul 2005 06:44:12 -0400
I would like to use stream generated by playing audio files, say using
xmms to play an mp3, to use as input data for an OpenGL program. Ideally,
the stream could be represented as a 2D array, so I can display
frequencies as a 3d heightfield.
So how do I get the frequency data into my program? Is there a certain
device that holds the stream? I'm using SDL and openGL for the display.
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