Re: [OT?] 3d rendering on Linux
From: Mikael Sundell (mikael_at_actro.com)
Date: 03/05/05
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Date: Sat, 05 Mar 2005 09:16:38 GMT
Hi,
If you are familiar with C/C++ you could do this with GLUT, look at the
following
code example;
http://www.ida.liu.se/~vaden/gl/robot.c
It shows you how work with modeling transformations and to draw translated
and
rotated hierarchical models.
> 1)Read the positions of the robot's parts
> 2)Generate the scene description in some language
> 3)Call a library or external app and have it to render the scene
> 4)Display the image generated
Perhaps not exactly what you are looking for but at least a hint :)
Mikael
"patrick carosso" <carossopatrick@yahoo.it> skrev i meddelandet
news:pan.2004.11.24.11.03.47.827064@yahoo.it...
> Hello,
> probably I'm OT, but maybe you'll give me
> some good hints ...
>
> First of all:
> I'm working on a Linux system;
> 1.3 GHz Intel
> 128M RAM
> XFree86 4.3
>
>
> I have to display a 3D real-time animation of simple slowly
> moving geometric shapes,
> representing parts of a robot. (Yes.. it's so!)
>
> From within my app I'd like to:
>
> 1)Read the positions of the robot's parts
> 2)Generate the scene description in some language
> 3)Call a library or external app and have it to render the scene
> 4)Display the image generated
>
> The frame rate, image quality and size should be the greatest possible,
> but even 10 200x200 frames per seconds may be good.
>
> Any idea?
> Thanks.
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