wxWidgets 2.5.3 cross-platform GUI toolkit

From: Julian Smart (julian_at_anthemion.co.uk)
Date: 10/11/04

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    Date: Mon, 11 Oct 2004 12:27:51 CST
    
    

    October 11th, 2004 -- the wxWidgets team is pleased to announce
    a development snapshot release of the mature cross-platform C++
    application framework.

    The following platforms are supported:

    - Windows 95/98/ME, Windows NT, Windows 2000, Windows XP
    - Windows CE
    - Linux/Unix/VMS with GTK+ 1.x and 2.0
    - Linux/Unix with X11 (beta)
    - Linux/Unix with Motif/Lesstif
    - Mac OS 9.x and 10.x using Carbon
    - Mac OS 10.x using Cocoa (beta)
    - OS/2 (beta)
    - MGL (Linux and DOS)

    A non-GUI subset of wxWidgets called wxBase is also supported
    on most of these platforms.

    To get wxWidgets, go to the Download page at:

       http://www.wxwidgets.org

    This is a development snapshot, sometimes known as
    an 'unstable' release. Improvements over 2.4.x include:
    numerous bug fixes, STL-like container classes,
    improved GTK+ 2 compatibility, new build system,
    improved Unicode compatibility, wxRenderer class,
    shaped frame and dialog windows on Windows and GTK+,
    more efficient UI update processing, print preview
    improvements, wxCrashReport class, OpenWatcom and
    Digital Mars compiler support, and more. Improvements
    over 2.5.2 include much improved Mac OS X and Windows CE
    support, as well as the usual bug fixes and minor enhancements.

    *** About wxWidgets

    wxWidgets is a comprehensive open-source, multi-platform C++ GUI
    framework, that can be used to build commercial and free
    software. First released in 1992 under the name wxWindows, it's
    increasingly used by organisations and individuals all over the
    world due to its winning combination of sophistication, wide
    platform coverage, ease of use, unrestrictive licence and
    vibrant user community.

    For most ports, wxWidgets adopts the native look and feel of
    each platform since it uses the native widget sets. There is also
    a generic widget set, used for example by the wxX11 port - no
    other widget set is required, giving the potential for embedded
    use.

    An extraordinary range of classes is provided - but don't be put
    off by this because most people find wxWidgets easier to learn
    and use than MFC and other frameworks.

    As well as comprehensive support for the usual widgets, advanced
    features include: HTML viewing/printing, wxImage class providing
    handlers for eading and writing many image types, resizeable panels
    and dialogs on all platforms, document/view, OpenGL support,
    HTML-based and context-sensitive help, wizards, drag and drop,
    a grid class, ODBC support, threads, sockets, container classes,
    a styled text control, and much more. An 1800-page reference manual
    is provided in HTML, MS HTML Help, WinHelp, wxWidgets Help and PDF
    formats, and there are over 80 samples and demos.

    If you're an MFC user, you'll find many wxWidgets concepts
    reassuringly familiar, while often clearer and more consistent.
    If you're not, you should still find it intuitive from the start.

    wxWidgets bindings for several other languages are available,
    including Python, Perl, Basic, Lua, JavaScript and Eiffel.

    If you're considering wxWidgets, do check out some of these links:

         http://www.wxwidgets.org/feedback.htm ; Comments from users
         http://www.wxwidgets.org/screensh.htm ; Screenshots
         http://www.wxwidgets.org/users.htm ; A list of some of our
                                               ; users

    Have fun!

    The wxWidgets team

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