Re: Wanted: C++ Audio Programmer For Exciting Project Team
From: Bruno Barberi Gnecco (brunobgDELETETHIS_at_users.sourceforge.net)
Date: Thu, 03 Mar 2005 11:57:14 -0300
David Schwartz wrote:
>>Sorry, but I can't see the difference. Unless you are watching
>>your favorite sports game and can't stand seeing it with a 10s lag,
>>live streams and pre-recorded streams are the same thing. The network
>>certainly can't tell the difference. I certainly don't care if I'm
>>listening to a radio station and it has a 10s lag (but again, if you
>>are a fan of those "the first ten callers will get a CD" this may
>>be a problem).
>>Anyway, to summarize: from the point of view of networking
>>and (AFAIK) of audio, they are the same...
> Not at all. There are any number of encoding techniques that require you
> to be able to know the last byte's data before you can encode the first.
> None of these will work for live streams but they'll all work fine for
> pre-recorded ones.
Oh yes, but I thought that most of the audio encoders didn't
require the entire data to work, but worked in chunks. I *think*
that MP3 and OGG use chunks, but again, I'm just the networking
-- Bruno Barberi Gnecco <brunobg_at_users.sourceforge.net> http://www.lsi.usp.br/~brunobg/ The naked truth of it is, I have no shirt. -- William Shakespeare, "Love's Labour's Lost"