Re: help in a multiplayer network fighting game...
From: Phil Frisbie, Jr. (phil_at_hawksoft.com)
Date: 09/28/05
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Date: Wed, 28 Sep 2005 16:48:33 GMT
nikhilbhargav_nsit@coolgoose.com wrote:
> hi Lars,
>
> Thanks for the advice.
>
> I will use some other topology but i cannot make ita client server
> model where in one player host the game and other connect to it. I have
> to make it a peer to peer to game. Hence there is a big issue of
> synchronization and data integrity.
..which can only be fixed by using a server...
It is more work, but you can have a 'floating' server, where one player, the
first usually, is the server, but as others join a secondary server is
automatically chosen that can take over if the first server exits the game.
-- Phil Frisbie, Jr. Hawk Software http://www.hawksoft.com
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