Re: help in a multiplayer network fighting game...
Date: 28 Sep 2005 21:14:45 -0700
Thanks for your concern. I could not use a pure client server model
since the problem statement clearly debars the use of it. I have to
either follow a pure peer to peer model or a hybrid model.
I think best option is to use a hybrid model and devise some ways to
prevetn cheating at clients end.