Standard way of graphics in Linux
- From: Herbert Kleebauer <klee@xxxxxxxxx>
- Date: Tue, 12 Sep 2006 13:06:58 +0200
I'm completely new to Linux programing. What interface should I use for
a very simple graphics demo. In DOS you can use int 10 to switch to
320*200 graphics and the program can be executed on any MS OS up
to XP. In Windows you can use the GDI interface and the program runs
in Win9x - XP. How should it be done in Linux, so that the compiled
binary can be executed on any x86 Linux installed on a standard PC
(with at least a VGA card). Can I assume, that svgalib or a X server
or a frame buffer device is available in any Linux installation?
Or can I somehow switch to 320*200 pixel VGA mode in a full screen
mode? What happens if something like KDE is running and I modify
the screen content using the frame buffer device?
.
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