Re: Standard way of graphics in Linux



Wolfgang Draxinger wrote:
Herbert Kleebauer wrote:

No, I don't consider high level toolkits. I want to play around
at the lowest level using assembly code.

Ok, have to accept that all the things are much more complicated
in Linux than in Windows. Either I have to spend a huge amount of
time reading documentation or stop my trip to Linux.


The lowest level you can use, is the one, the kernel gives you.
That are the syscalls.

Would like to use an int 80 function, but found nothing which
opens a window and does a bitblt to it. Didn't even find something
for keyboard input.


Linux is a multitasking operating
systems, which means, you can't just manipulate each and every
pice of the hardware like you want.

Windows is also a multitasking operating systems and has no
problem to provide a built-in graphics interface.


Sorry, it's just not
possible. The kernel is responsible for the low level stuff,
you're doing high level.

Exactly that's the problem, the kernel is responsible for the low
level stuff but doesn't provide any support for graphics output
(as far as I understand it). This is done by add-ons, but the problem
is, there seems to be no (or better many) standard for this add-on.
I don't think Linux will be able to compete with Windows on the end
user desktop market as long as there is no reference system for a Linux
desktop system specified. And a program (graphic + sound) designed for
such a reference system must be executable on any current and future
x86 Linux system which calls itself a "Linux Desktop System" without
recompilation (I still can execute 20 years old DOS binaries in XP).
My current feeling is, Linux is a nice server system (I have a Linux
1.1.18 continuos running since 12 years now on a 486DX2 as an FTP
server without any problem) but as a desktop system it can't compete
with Windows.
.



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