Re: Standard way of graphics in Linux



Herbert Kleebauer wrote:
Bjoern Schliessmann wrote:
Herbert Kleebauer wrote:

Exactly that's the problem, the kernel is responsible for the low
level stuff but doesn't provide any support for graphics output
(as far as I understand it).
It does. Have a look at the Linux kernel docs (subdirectory fb). How
else do you think the X server displays graphics?

This was my first idea. But when I looked at a framebuffer-howto
documentation, I got aware that you first have to compile the
kernel with framebuffer support. This means (if I interpret it
correct), that the graphics program will not run on Linux
installation with a kernel compiled without framebuffer support.
And what happens when I directly access the framebuffer on
a system with KDE installed. How can my program peaceful coexist
with the graphics display of KDE. This all isn't a problem in
Windows, but I just don't see it how to do it in Linux.

Any particluar reason you wanted direct access to the framebuffer
and not use a standard approach ?
.



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