OpenGL deployment

From: Brandon J. Van Every (mylastnameruntogether_at_mycompanyname.com)
Date: 06/05/05

  • Next message: Markku Kolkka: "Re: OpenGL deployment"
    Date: Sun, 05 Jun 2005 21:43:16 GMT
    
    

    I have recently (like last week) dumped Windows in favor of Linux
    development. Not because I love Linux, but because I do have that
    skillset from my ancient days, and CMUCL runs on it. My intent is to
    develop commercial games for Windows. I plan to port back to Windows
    when I have something worth porting. I'll either drop a grand on a
    Franz Lisp compiler, or help with the CMUCL Windows port that isn't done
    yet.

    I grabbed the Ubuntu distribution, as it is purportedly "Linux for human
    beings." I found this to be true in a number of respects; that is, it
    feels like a desktop. But I had to use all my latent Linux guru skills
    to get a NVIDIA driver compiled. Today I am still futzing with drivers
    for my Wacom Graphire tablet, which I use as a cordless mouse. I might
    need a kernel recompilation, we'll see. Also I still don't have
    appropriate screen resolutions set up yet; more manual editing.

    In terms of deployment for consumer games, this is terrible! I can't
    ship on a platform that requires people to be guru programmers to get
    proper OpenGL drivers going, or heck, just to get their mouse working
    and screen properly sized. So my question is, are there any projects
    which are dealing with the OpenGL deployment problem? This is
    *critical* to commercial game deployment on Linux. I would like to
    become appraised of such projects and possibly contribute.

    I hope this is a technical issue, and not a political quagmire based on
    GNU Copyleftists vs. NVIDIA proprietariness. The cost of such
    stubborness to Linux is an important consumer market. I hope I am not
    placed in the awkward position of developing my games on Linux, but
    shipping on Windows and Mac. If so, I imagine I'll move back to Windows
    or onwards to Mac when I'm better funded.

    -- 
    Cheers,                     www.indiegamedesign.com
    Brandon Van Every           Seattle, WA
    "We live in a world of very bright people building
    crappy software with total shit for tools and process."
                                    - Ed McKenzie
    

  • Next message: Markku Kolkka: "Re: OpenGL deployment"

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