OpenGL deployment
From: Brandon J. Van Every (mylastnameruntogether_at_mycompanyname.com)
Date: 06/05/05
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Date: Sun, 05 Jun 2005 21:43:16 GMT
I have recently (like last week) dumped Windows in favor of Linux
development. Not because I love Linux, but because I do have that
skillset from my ancient days, and CMUCL runs on it. My intent is to
develop commercial games for Windows. I plan to port back to Windows
when I have something worth porting. I'll either drop a grand on a
Franz Lisp compiler, or help with the CMUCL Windows port that isn't done
yet.
I grabbed the Ubuntu distribution, as it is purportedly "Linux for human
beings." I found this to be true in a number of respects; that is, it
feels like a desktop. But I had to use all my latent Linux guru skills
to get a NVIDIA driver compiled. Today I am still futzing with drivers
for my Wacom Graphire tablet, which I use as a cordless mouse. I might
need a kernel recompilation, we'll see. Also I still don't have
appropriate screen resolutions set up yet; more manual editing.
In terms of deployment for consumer games, this is terrible! I can't
ship on a platform that requires people to be guru programmers to get
proper OpenGL drivers going, or heck, just to get their mouse working
and screen properly sized. So my question is, are there any projects
which are dealing with the OpenGL deployment problem? This is
*critical* to commercial game deployment on Linux. I would like to
become appraised of such projects and possibly contribute.
I hope this is a technical issue, and not a political quagmire based on
GNU Copyleftists vs. NVIDIA proprietariness. The cost of such
stubborness to Linux is an important consumer market. I hope I am not
placed in the awkward position of developing my games on Linux, but
shipping on Windows and Mac. If so, I imagine I'll move back to Windows
or onwards to Mac when I'm better funded.
--
Cheers, www.indiegamedesign.com
Brandon Van Every Seattle, WA
"We live in a world of very bright people building
crappy software with total shit for tools and process."
- Ed McKenzie
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- Reply: fredaster123_at_yahoo.com: "Re: [BVE PSA] OpenGL deployment"
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