Re: UDP question



On Sep 12, 11:37 pm, Jack <junw2...@xxxxxxxxx> wrote:
I wrote a simple UDP client using sendto and a simple UDP server using
recvfrom.
When I run both the client and server on the same machine, about 25
percent UDP messages are dropped. If I run the client and server on
different machines, only a few UDP messages are dropped.
What is the problem?

When you detect packet loss, you need to slow down. The problem is
that your code has no transmit pacing. On different machines, the
network paces transmissions for you to some extent.

DS

.



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