Embedded GUI libs w/alpha, anti-aliasing
From: Randall Nortman (usenet8189_at_wonderclown.com)
Date: 05/07/05
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Date: Sat, 07 May 2005 19:55:29 GMT
I'm for libraries for developing small GUIs for small touchpanel
screens (in the 6"-8" range, 640x480, 256 color). The primary concern
is that the interfaces look really pretty, with anti-aliased vector
drawing and fonts (sub-pixel rendering would be excellent), 8-bit
alpha blending, nice gradients, dithering to compensate for having
only 8-bit color, etc. Given that the interface will be touchscreen
rather than mouse, the GUI lib should be able to create oversized
buttons. Multi-window capability is neither required nor particularly
desired -- titlebars just waste space, and multitasking is not an
issue in this application.
The screen will be driven by embedded hardware -- something like a
75MHz ARM with 16MB RAM. The good news is that this CPU doesn't need
to run anything other than the interface and a TCP/IP stack. I can
either run the UI app itself locally, or use an X server with remote
display of an app running on another machine on the network. The UI
app itself can be pretty slim; by far the most resource-intensive part
will be anti-aliasing, alpha blending, etc, so moving this off the
embedded device onto a full-powered machine and just leaving a slim X
server on the panel makes some sense. But for better responsiveness,
I'd rather cram as much of it locally as possible, without slowing the
thing down even more than the network would.
Python is my favorite language, but if necessary I'll do it in C/C++
to save resources. There are quite a few things out there, none of
which I've ever used: PicoGUI, TinyX, FLTK, etc. Some libs take the X
model of separating display server from window manager from
application, and some combine these things together. To save myself
weeks of learning the features and quirks of each one, I'd love to
hear from anybody who's actually used some of these toolkits and can
offer some advice.
TIA,
Randall Nortman
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