Re: WineX on Opteron?
From: B. Joshua Rosen (bjrosen_at_polybus.com)
Date: Tue, 26 Aug 2003 16:05:57 -0400
On Tue, 26 Aug 2003 09:02:49 -0400, Jared Richardson wrote:
> "THX1138" <email@example.com> wrote in message
>> The performance hit in emmulaton for many of the M$ Windows games even
>> under something as nicely written as WineX and Linux is still not
>> This is kind of an ineligant brute force method but does anyone have
>> any idea if the performance hit for emmulation in WineX or Linux would
>> become more acceptable if you ran this on a 2 way AMD Opteron system
>> with 64bit extensions enabled?
>> Kind of like hooking a turbine to a difference engine...
> I started putting RH on my dual Opteron last evening. When I get it up
> and running, I can let you know if it works. Given that the lower 32
> registers are still X86, it should work fine. Compiling with 64 bit
> extensions enabled is beyond my knowledge of Wine. Not sure what that
> might buy you (access to more memory?).
> If WineX runs UnrealTournement, I've got my killer app to wipe the
> Windows partitions! :)
Compiling Wine with 64 bit extensions can't possible get you anything
except trouble. There aren't any 64 bit x86 Windows programs so there
isn't anything that 64 bit Wine would do that 32 bit Wine won't do.
On a related note, once you've got your system up would you mind timing
the compiles for Wine. Do a make with -j 1, -j 2 and -j 4 and post them
here along with the version of Wine that you compiled. I'd be interested
in seeing how fast the Opterons are for compile type tasks. If you post
the compile times I'd be happy to run the same makes on a dual 2.66Ghz
Xeon so that everyone can get an idea about the relative performance of