Re: How to implement the breakpoint in debugger?
From: Andy Baxter (news4_at_earthsong.null.free-online.co.uk)
Date: 06/12/04
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Date: Sat, 12 Jun 2004 17:44:54 +0100
Lee said:
> Yes, english is my second language.:-(
>
> Sorry for my poor english.
>
> What I meat is "if I were writing a debugger, how can it is stopped when
> it encounters a breakpoint". I am not focusing on any specific debugger.
> Just tell me the general rules please.
>
> Thanks all the same,
>
> Adrian
I didn't know, but was interested enough to have a look...
This is from the gdb internals manual at:
http://sources.redhat.com/gdb/current/onlinedocs/gdbint_3.html#SEC6
3.2 Breakpoint Handling
In general, a breakpoint is a user-designated location in the program
where the user wants to regain control if program execution ever reaches
that location.
There are two main ways to implement breakpoints; either as "hardware"
breakpoints or as "software" breakpoints.
Hardware breakpoints are sometimes available as a builtin debugging
features with some chips. Typically these work by having dedicated
register into which the breakpoint address may be stored. If the PC
(shorthand for program counter) ever matches a value in a breakpoint
registers, the CPU raises an exception and reports it to GDB.
Another possibility is when an emulator is in use; many emulators include
circuitry that watches the address lines coming out from the processor,
and force it to stop if the address matches a breakpoint's address.
A third possibility is that the target already has the ability to do
breakpoints somehow; for instance, a ROM monitor may do its own software
breakpoints. So although these are not literally "hardware breakpoints",
from GDB's point of view they work the same; GDB need not do anything more
than set the breakpoint and wait for something to happen.
Since they depend on hardware resources, hardware breakpoints may be
limited in number; when the user asks for more, GDB will start trying to
set software breakpoints. (On some architectures, notably the 32-bit x86
platforms, GDB cannot always know whether there's enough hardware
resources to insert all the hardware breakpoints and watchpoints. On those
platforms, GDB prints an error message only when the program being
debugged is continued.)
Software breakpoints require GDB to do somewhat more work. The basic
theory is that GDB will replace a program instruction with a trap, illegal
divide, or some other instruction that will cause an exception, and then
when it's encountered, GDB will take the exception and stop the program.
When the user says to continue, GDB will restore the original instruction,
single-step, re-insert the trap, and continue on.
Since it literally overwrites the program being tested, the program area
must be writable, so this technique won't work on programs in ROM. It can
also distort the behavior of programs that examine themselves, although
such a situation would be highly unusual.
Also, the software breakpoint instruction should be the smallest size of
instruction, so it doesn't overwrite an instruction that might be a jump
target, and cause disaster when the program jumps into the middle of the
breakpoint instruction. (Strictly speaking, the breakpoint must be no
larger than the smallest interval between instructions that may be jump
targets; perhaps there is an architecture where only even-numbered
instructions may jumped to.) Note that it's possible for an instruction
set not to have any instructions usable for a software breakpoint,
although in practice only the ARC has failed to define such an
instruction.
The basic definition of the software breakpoint is the macro BREAKPOINT.
Basic breakpoint object handling is in `breakpoint.c'. However, much of
the interesting breakpoint action is in `infrun.c'.
hope this helps.
andy.
-- http://www.niftybits.ukfsn.org/ remove 'n-u-l-l' to email me. html mail or attachments will go in the spam bin unless notified with [html] or [attachment] in the subject line.
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