PlayStation 3 chip goes easy on developers

From: Xenon (xenonxbox2_at_xboxnext.com)
Date: 12/04/04

  • Next message: Frank O. Fackelmayer: "Re: [case closed, second edition]"
    Date: Fri, 3 Dec 2004 19:35:30 -0600
    
    

    http://news.com.com/PlayStation+3+chip+goes+easy+on+developers/2100-1043_3-5476933.html?tag=nefd.top

    10 years after the release of the original Playstation, it seems Sony and
    IBM are trying to aleviate the fears of game developers about programming
    games on Playstation3, something that was never a strong point of PS2, but
    definitally was with PS1.

    PlayStation 3 chip goes easy on developers
    Published: December 3, 2004, 3:26 PM PST
    By David Becker
    Staff Writer, CNET News.com

    SAN FRANCISCO--The "Cell" processor that will power the next version of the
    PlayStation game console will also be adaptable for advanced scientific
    research, but you won't have to be a rocket scientist to program it.

    That is the pledge of one of the chief architects of the Cell, jointly
    developed by IBM, Sony and Toshiba, who on Friday sought to allay fears that
    the chip would create huge programming challenges for game developers just
    starting to learn their way around the complex circuitry that powers the
    current PlayStation 2.

    "We're very much aware of the need to balance between innovation in
    architecture and the ability to leverage that innovation," H. Peter Hofstee,
    a researcher in IBM's Systems and Technology division, said during a break
    at an IBM press event here. "The learning curve for this platform should be
    significantly better than previous ones."

    The three companies announced their Cell plans three years ago, describing
    an advanced processor tailored for demanding multimedia tasks. The companies
    said earlier this week that they plan to begin test production of Cell chips
    early next year, with the first Cell-based products--workstation PCs for
    computer graphics production--set to arrive late in the year.

    Sony and Toshiba both plan to start selling high-definition TV sets powered
    by the chip in 2006, which is also when Sony is expected to introduce the
    Cell-powered PlayStation 3.

    Hofstee said the Cell will benefit game developers not only by giving them a
    stable and easily approachable foundation for games to run on, but by
    powering the workstations they use to produce games. The upshot is that
    developers should be spending a lot less time waiting for their equipment to
    render the animation they create.

    "We think it's going to be a much more seamless and speedy process for
    developers using these workstations," he said.

     Besides workstations, game machines and TV sets, Cell is also likely to
    power certain types of scientific supercomputers, streaming media servers
    and image analysis systems, all of which have continually expanding needs
    for processing power. Hofstee said Cell taps into an emerging "convergence
    between what we think of as supercomputing and what we use in the
    entertainment space."

    Beyond that, the sky's the limit, according to Hofstee, who said the Cell
    development team set out to create a flexible design that would dramatically
    increase processing power while skirting growing chipmaker concerns about
    power consumption.

    "We've created something that is very flexible," he said. "Having a more
    generic architecture will allow people to do new things."


  • Next message: Frank O. Fackelmayer: "Re: [case closed, second edition]"

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