Re: Can we make Linux Desktop Enviroment beyond the Desktop Metaphor?



Lew Pitcher:
Where do you see from the "object" what I said can only be used for
editing?in fact,"object" is a abstract concept, it isn't the existence
of separate, it should be combined/connect with other object, for
example, in my scheme, the documents not only can be dragged to
"trash" to delete it, bust also can be dragged to an object
representing a printer for printing,and rotating, scaling, folding and
so on.

Jurgen Haan:
I agree with your opnion of the point: The OS desktop evolved
according to the needs of the user.But I dont't think every product
comes with the needs of the user,especially innovative product and
idea. When the Xerox PARC team codified the WIMP (windows, icons,
menus and pointers/pull-down menus) paradigm, who is the user? How
much people need such a thing named GUI?

Although modern OS implement the same things in different ways,they
brought different user experience. Generally, for ordinary users,
MacOS/Windows is the best choice, Linux next. Why?The key is detail.
Linux hadn't found a better way which is different from MacOS/Windows
to make ordinary user easiler to use the desktop OS, that's why Linux
cannot open the Desktop OS markets all along.


On 1月11日, 下午6时56分, Jurgen Haan <jur...@xxxxxxxx> wrote:
Benjamin wrote:
Can we make Linux Desktop Enviroment beyond the Desktop Metaphor?
Should Linux Desktop Enviroment (e.g.KDE,Gnome,CDE)look like Microsoft
Windows or Mac OSX ?

Do you have any suggestion?

I'm not sure if you can go beyond that metafor. The desktop environment
is not something that was 'just' invented, but it was something that has
evolved according to the needs of the users. A hierarchy on storage was
invented to be able to organize the ever growing amount of data. Unless
there's some alternative to a hierarchy in which you can store massive
amounts of data, you can't exactly go to a different principle, you can
only alter it's appearance slightly, but the storage metaphor remains as
it is. It has evolved from simple byte storage to an abstract interface
in which you traverse though the hierarchy of directories. It's
effective and highly usable.

Windows (and I don't mean the OS) have also evolved according to the
needs of users. Along with the need to be able to have multiple programs
running at once, the need arose to witness multiple outputs at once. So
a division of screen was devised. This resulted in the 'window'. The
window in its current shape is what's most usable for a lot of users.



.



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